System/Intermediate

OZ Face Off: Over/Under

An offensive-zone face-off play that creates a point shot with traffic in front: the centre wins it back, the wingers cross on over/under routes, and the far defenceman shoots through the screen.

Language

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OZ Face Off: Over/Under diagram showing the centre winning the draw back to the point, the two wingers crossing on over and under routes, and the D-to-D pass before the shot through traffic
Red = our five skaters / Net being attacked is at the left / Solid arrows = skating routes / Dashed arrows = puck movement / Black dot = puck

How It Works

This over/under is an offensive-zone face-off play designed to create a point shot with traffic in front. The face-off is in the lower circle, and the two wingers cross on different routes rather than skating into the same space.

The Play

The center wins the draw back to the defenceman on the boards-side point, then drives toward the net to become a screen or rebound option.

The two wingers run the over/under. The winger starting low goes over, curling up around the outside of the circle toward the high slot. The winger starting high goes under, curling down around the inside/bottom of the circle. That crossing movement makes their defenders sort out who follows whom.

The puck moves across the blue line from the near defenceman to the far defenceman.

The far defenceman shoots through the traffic. The centre is at the net, while the wingers' crossing routes can pull coverage away and leave someone available for a tip or rebound.

Coaching Point

Win it cleanly back, have the forwards move immediately on the drop, and get the D-to-D pass and shot away before the defenders recover. If the draw isn't won cleanly, abandon the routes and compete for possession first.

Related

Draw this up for your team on the whiteboard, and pair it with the Hockey IQ guide so your players understand why the crossing routes work.

What to look for

  • Centre wins the draw back to the boards-side point, then drives to the net
  • Low winger goes over, curling outside toward the high slot
  • High winger goes under, curling inside around the bottom of the circle
  • D-to-D pass across the blue line, then the far defenceman shoots through traffic
  • If the draw isn't won cleanly, abandon the routes and compete for possession

Coaching cues

  • Win it cleanly back
  • Forwards move immediately on the drop
  • Wingers cross — never skate into the same space
  • D-to-D, then shoot through the screen
  • Centre to the net for the tip or rebound
  • Lose the draw? Compete first, routes second

Common mistakes

  • Wingers skating into the same space instead of crossing
  • Forwards standing still on the drop and letting defenders read the play
  • The near defenceman forcing a shot instead of moving it D-to-D
  • Shooting before the screen and crossing routes develop
  • Running the routes after a lost draw instead of competing for the puck
Keep going

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